I’m curious by nature, and I've always dedicated time to learning new design approaches, tools, and disciplines. Below is a collection of experiments, learning new skills, and new ways of approaching design I've learned about over the past decade.
Spline3D is a real-time interactive 3d platform for the web. Here's a quick experiment I put together. Move around the cube to knock off Dodecahedrons and click to create new ones!
Over the past few years I've been doing more and more 3d work, both for mixed reality and motion graphics. I relied heavily on Blender for a while, then to further my skills I've been teaching myself Cinema4D. This is a test I put together exploring displacement maps, looping animation, and more lighting/texturing techniques.
Early on in my experience with VR I got a test up and running with Mettle's Skybox Studio. It's a great plugin for After Effects and makes creating 360 video a breeze (sort of). And what better useless purpose to create a VR experience for, than an audio reactive visualizer set to a Beck song. The "walls" and colors react to the audio level in the song, as does the camera movement. Click/tap and drag the view around, or open in a Google Cardboard for the full effect!